


The sole exception may be the background music in the main menu, but that too is only because I had to record my sessions and find the right balance between microphone volume and in game music volume. I can say that overall sound effects have been done quite well, that they fit well into the atmosphere of turn-based strategy games of this type and the music enhances the action and the dynamic of the game in a meaningful, yet non-intrusive manner. This version does not have a multiplayer yet and there are some other small features that are missing, but the campaigns and scenarios are included and, perhaps most importantly when compared to the preview version, a 60 minutes long soundtrack has been introduced to the game. More importantly, it is enough time to find out if I love the game or not. I played Panzer Corps 2 for some 7-8 hours overall, which is nowhere near enough to extract the full joy of the game but definitely sufficient to get well familiar with the core gameplay and all its intrinsic features. The special honor in it lies in the fact that I got the press version of the game to test and review 24 hours before everybody else! So, that meant for me that I had to go back to the game right away and continue my play through, which I enjoyed pretty much! Gameplay Balance

Just as I was finishing up the preview of Panzer Corps 2 I got a surprising message from Slitherine folks who, in the outmost kindness of their heart, have provided me with a full version of the game.
